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Academic e-sports, games and game didactics
Photo:
UiA
Our research:
- Games and e-sports as a tool for education
- Games and e-sports as social activities
- E-sports as a phenomena in society
- The business of e-sports
- Humans and games
- The game industry and its impact on society
- Phsychology and ethics connected to games and e-sports
Participants
Tags:
Computer science,
Physical education and sports,
Education and teacher training,
Media and communication
Published Apr. 29, 2024 1:23 PM
- Last modified May 14, 2024 2:03 PM