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Academic e-sports, games and game didactics

Young students gaming
Photo: UiA

Our research: 

  • Games and e-sports as a tool for education
  • Games and e-sports as social activities
  • E-sports as a phenomena in society
  • The business of e-sports
  • Humans and games
  • The game industry and its impact on society
  • Phsychology and ethics connected to games and e-sports

Participants

Tags: Computer science, Physical education and sports, Education and teacher training, Media and communication
Published Apr. 29, 2024 1:23 PM - Last modified May 14, 2024 2:03 PM