Emnet er tilknyttet følgende studieprogram

Innhold

  • Integration of electronic media in the music industry; Internet and mobile

  • New ways of disseminating artworks, marketing and promotion

  • Streaming/download services and how they work

  • Changes in production of music and pictures; studio technologies and costs

  • Piracy

  • Social networks, building fan bases locally and globally

  • ISO-standards, metadata, MPEG-formats, proprietary and non-proprietary technologies

  • Computer games and interactive technologies

  • Disruptive technologies

  • Research on metadata, music DNA

Læringsutbytte

On successful completion of this course, the student should:

  • have an overview of existing and coming technologies relevant to the field

  • be able to undertake in-depth analysis of the development and evolution of new technologies

  • be able to critically assess the validity of conclusions drawn about the progress of new technologies

Vilkår for å gå opp til eksamen

Compulsory attendance in the lectures.

Undervisnings- og læringsformer

The course makes use of lectures, individual work and group work.

Estimated student workload in this course is 27 hours per ECTS credits.

Eksamen

One 5-hour individual written exam. Assessed on the basis A-F (with A as the highest and F as fail).

Sist hentet fra Felles Studentsystem (FS) 1. juli 2024 02:36:29