The course is connected to the following study programs

Teaching language

English

Recommended prerequisites

The courses Sports Injuries and Ergonomics, Teams and Performance Culture, Programming 1 and 2 and Entrepreneurship, must be taken in parallel with or before E-sports 4.

Course contents

As with the other practice courses, this course also focusses on playing games and training to become better. However, it is also important to understand how everything is connected and especially how we work when establishing teams and trying to perform on a higher level. This course will focus even more on the full picture of games connected with physical exercise and the danger of injuries.

This course is a continuation of E-sports 1, 2 and 3 and gives increasingly more insight into the gaming world and how to optimize the experience. Now we focus on the importance of team relations and performance as well as the need to avoid injury and how to repair existing injuries. This course also adds to the programming skills acquired in the previous semester.

Learning outcomes

On successful completion of the course, the students should:

  • Have an understanding for common injuries in E-sports and how to prevent them.
  • Be able to create teams and understand the processes involved in motivating a team.
  • Be able to use programming when solving tasks related to E-sports.
  • Understand the business elements involved in creating a company.
  • Be able to play at least one game at a higher level.

Teaching methods

The course will be divided into different modules. What they all have in common is a practical approach. Tasks will be practical in nature and the course will also include training sessions and tutoring sessions in different games.

Expected workload for the average student is 270 hours.

Evaluation

The study program manager, in consultation with the student representative, decides the method of evaluation and whether the courses will have a midterm- or end of term evaluation, see also the Quality System, section 4.1. Information about evaluation method for the course will be posted on Canvas.

Assessment methods and criteria

Portfolio assessment with mandatory assignments. Information about the requirements for the portfolio will be given in Canvas. Graded pass/fail.

Last updated from FS (Common Student System) July 18, 2024 2:23:37 AM