The course is connected to the following study programs

Teaching language

English

Recommended prerequisites

The courses General Introduction to Sports, Game Design, E-sports in Education and Society and Game Statistics, Maps and Logistics, must be taken in parallel with or before E-sports 2

Course contents

One of the most important elements in E-sports is playing games. This course will revolve around that issue. However, it is also important to understand how everything is connected from the setup of your computer to the teams you play in and how you distribute what you do. It is also important to be aware of the need for physical exercise as well as focus on nutrition and recreation.

This course is a continuation of E-sports 1 and gives further insight into the gaming world and how to optimize the experience both through the right hardware and focused training sessions. This course continues to put into practice elements that are discussed in other courses. The main focus of this course is to understand the position of E-sports in society and as a learning tool. We will also focus on the use of statistics and maps and why they are important elements to master.

Learning outcomes

On successful completion of the course, the students should be able to:

  • Play 2-3 chosen games.
  • Log and document training and food.
  • Have a basic understanding of the physical and nutritional requirements when competing in any sports but in E-sports in particular.
  • Identify skills and competencies that make E-sports an important part of society.
  • Understand the value of using games and E-sports as teaching tools.
  • Understand the basic mechanics of a game.
  • Understand different ranking systems in E-sports.
  • Understand the minimum hardware requirements for enabling E-sports at a higher level.

Teaching methods

The course will be divided into different modules, all with a practical approach. Tasks will be practical in nature and the course will also include training sessions and tutoring sessions in different games.

Expected workload for the average student is 270 hours.

Evaluation

The study program manager, in consultation with the student representative, decides the method of evaluation and whether the courses will have a midterm- or end of term evaluation, see also the Quality System, section 4.1. Information about evaluation method for the course will be posted on Canvas.

Assessment methods and criteria

Portfolio with assignments that are evaluated and approved collectively. Graded pass/fail.

Reduction of Credits

This course’s contents overlap with the following courses. A reduction of credits will occur if one of these courses is taken in addition:

Course Reduction of Credits
MM-911 – E-sports 2 - Practice 10
Last updated from FS (Common Student System) July 18, 2024 2:23:37 AM