The course is connected to the following study programs

Teaching language

English

Recommended prerequisites

The courses Programming 1 and Technology in Sports must be taken in parallel with or before this course.

Course contents

Many people are familiar with regular computer games and competitions connected to them. What fewer people know is that the use of drones and other remotely operated vehicles are also part of the E-sports realm. 

This course will introduce the students to remote operated vehicles and how they are used both in an E-sports context as well as tools for different industries. They will also be given an introduction in how to operate drones as well as be introduced to software connected to them.

Learning outcomes

On successful completion of the course, the students should be able to:

  • Understand how drones are or can be used in E-sport

  • Understand basic functionality of drones and their use in other fields

  • Use drones both as game elements and as tools for industry

  • Have a basic knowledge of software related to the use of drones

Teaching methods

The course is taught as a combination of lectures, flipped classroom, discussions, and assignments. The students will also be presented with relevant cases that will be discussed. They will also use drones as part of the course.

Tasks will be presented to cover all modules of the course.

Expected workload for the average student is 135 hours.

 

Evaluation

The study program manager, in consultation with the student representative, decides the method of evaluation and whether the courses will have a midterm- or end of term evaluation, see also the Quality System, section 4.1. Information about evaluation method for the course will be posted on Canvas.

Assessment methods and criteria

Portfolio with video assignment and written report. Overview and details will be published in Canvas at the start of the course. Graded assessment.

Last updated from FS (Common Student System) June 30, 2024 7:30:33 PM