The course is connected to the following study programs

Teaching language

English

Course contents

  • Integration of electronic media in the music industry; internet and mobile

  • New ways of disseminating artwork, marketing and promotion

  • Streaming/download services and how they work

  • Changes in the production of music and pictures; studio technologies and costs

  • Piracy

  • Social networks, building fan bases locally and globally

  • ISO-standards, metadata, MPEG-formats, proprietary and non-proprietary technologies

  • Computer games and interactive technologies

  • Disruptive technologies

  • Research on metadata, music DNA

Learning outcomes

On successful completion of this course, the student should:

  • have acquired an overview of existing and coming technologies relevant to the field

  • be able to undertake in-depth analysis of the development and evolution of new technologies

  • be able to critically assess the validity of conclusions drawn about the progress of new technologies

 

Examination requirements

Mandatory attendance is a premise.

Assessment methods and criteria

One 5-hour individual written exam. Assessed on the basis A-F

Last updated from FS (Common Student System) July 1, 2024 1:37:16 AM